MM
Maitham Mohamed
CEO & Co-Founder
Built game communities from the ground up and spent years running product strategy for competitive platforms before co-founding M10. His focus is the vision: building an AI opponent problem that most studios simply avoid.
LM
Lena Marchetti
CTO & Co-Founder
Years building networked multiplayer backends and real-time game server infrastructure left her convinced that most studios solve the wrong latency problems. At M10 she leads engine architecture and the tick-budget juggling that keeps AI inference invisible to players.
KM
Kofi Mensah
Lead AI Engineer
Spent several years building adversarial AI systems and real-time ML inference pipelines for interactive environments, training agents from observation data rather than scripted rules. At M10 he owns the player-profiling and counter-strategy layers that make the adaptive engine feel personal.
YT
Yuki Tanaka
Game Director
Came out of competitive FPS design, specialising in loop tuning and map architecture for balanced feel across skill brackets. At M10 she is responsible for the moment-to-moment combat feel and making the AI adaptation legible to players rather than invisible or frustrating.