The Studio

Built in London.
Thinking in polygons.

M10 is an independent game studio making the competitive shooter nobody else had the nerve to build.

Why we started.

The competitive shooter space had not moved on how AI works in a decade. Bots followed scripts. Ranked matchmaking averaged skill across a team instead of reading it live. Both problems had the same root: no one was treating the AI as the product.

We started M10 in 2023 with the conviction that an AI opponent should feel like a human player who has been in the lobby before you, not a script that runs on rails. That conviction became Project Adapt.

How we work.

  • Small team, full ownership. Four people means nobody has a role that does not ship product.
  • Playtest-first. The adaptive engine is measured by how often players say the AI felt personal, not by benchmark scores.
  • No bloat. We ship one game, one engine, one promise. We do not pivot to the trend; we build to the goal.
The Team

Four people building something unusual.

Maitham Mohamed

Maitham Mohamed

CEO & Co-Founder

Built game communities from the ground up and spent years running product strategy for competitive platforms before co-founding M10. His focus is the vision: building an AI opponent problem that most studios simply avoid.

Lena Marchetti

Lena Marchetti

CTO & Co-Founder

Years building networked multiplayer backends and real-time game server infrastructure left her convinced that most studios solve the wrong latency problems. At M10 she leads engine architecture and the tick-budget juggling that keeps AI inference invisible to players.

Kofi Mensah

Kofi Mensah

Lead AI Engineer

Spent several years building adversarial AI systems and real-time ML inference pipelines for interactive environments, training agents from observation data rather than scripted rules. At M10 he owns the player-profiling and counter-strategy layers that make the adaptive engine feel personal.

Yuki Tanaka

Yuki Tanaka

Game Director

Came out of competitive FPS design, specialising in loop tuning and map architecture for balanced feel across skill brackets. At M10 she is responsible for the moment-to-moment combat feel and making the AI adaptation legible to players rather than invisible or frustrating.

Funding

Angel-backed since January 2026.

$1.5M angel round Closed January 2026
2023 year founded London, EC2A 4NE
4 core team AI engineers, game designers
Find Us

Come find us in Shoreditch.

ADDRESS 40 Rivington Street, London EC2A 4NE
STUDIO EMAIL [email protected]